Showing posts with label MarvelRPG. Show all posts
Showing posts with label MarvelRPG. Show all posts

Thursday, April 11, 2013

So What's Next?

So I think I figured out what I'm going to try and run next, and I think it'll be Marvel Heroic Roleplaying, at least for a short term deal, though my definition of short term is probably off.

Why? Cause I want to run some non-apologetic heroics, after running "shades of grey" games for the last decade (Exalted, Changeling, Dresden), I want some "Big Damn Heroes" at my screen.

Plus, I've never run straight out super heroes before, capes, costumes, the whole bit.

It won't be this month and it probably won't be next month.

But time for something different.




Monday, March 11, 2013

Closing Out A Game

I hate ending games improperly. I love my multi-year sagas that end with some form of closure. Unfortunately, my Dresden Files game isn't going to get one of those endings.

I realized after running Exalted and then trying to run a game of Reign that I needed to swap genres. I needed to tell different stories to cleanse the palate and recharge my creative juices.

But this time it would be different, right? I ended my Changeling game just before the birth of my daughter, and then took about six months off. That should have been enough to let me go whole hog into my Dresden Files game.

Should have. Would have. Could have. Wasn't.

So today, I sent an email to my players confessing that I'd hit burn out and that after the current arc, I was going to take a break. And of the four, one had to drop shortly to up her athletic training, and another had the opinion of "if it isn't fun, why do it?"

Because it is fun, I just wasn't inspired. I had NEAT ideas on what to do next, but I couldn't find the motivation to move from the opening sequence to the neat imagery I saw as key points (subject to change to player intervention).

So what's next? A short break, maybe some board game ideas, then something different. Right now the lead contenders are Marvel Heroic Roleplaying or 13th Age for some good casual fun. Only War is definitely an appealing thought, but I'm not sure I could get the right folks for what I'd want to do for it.

But first? A break from running, or thinking about running games for a bit.

Wednesday, December 12, 2012

Mission Based Gaming Fantasies

I'm getting fidgety with my gaming. I keep having thoughts of running something more episodic in nature, versus the saga-esque nature of my Dresden Files game. Basically, run a campaign where there's a more defined beginning, middle, and end, versus the shifting boundaries of how my current game is settling where there's rarely an easily defined path to success.

And I'd like to change that for another game, not that I have the time to run one. A game where there was an assumption of competence and success. Plus, some of this is gamer ADHD where there are all these neat systems out there that I want to try out. For example:
  • Cortex+: either Leverage or Marvel Super Heroes. The latter is probably better suited for what's in my head which is more "beer and pretzels" of getting a few friends together and gaming without needing to remember every detail of what happened last session.
  • Night's Black Agents: The temptation here is because my games keep being about investigation, investigation, and more investigation, and Gumshoe is supposed to be about the investigation - it is designed around it, and this iteration has a more robust combat system to back it up. Probably wouldn't use the setting precisely as written, but there'd definitely be something of the Weird™ at play.
  • Home Brew Mercenaries: Inspired by listening to some actual play podcasts of a Mass Effect game involving a mercenary company, while I don't want to play the same system (modified nWOD), but the idea of playing a game with a group that has a mercenary company to control and build up, as well as playing the individual mercenary, appeals to me
Some of this is in reaction to something I was reading of FATE where it best supports when the players have a stronger vision, and the GM works within that framework, this would be within the notion of reversing that dynamic where the GM has a stronger vision of how the game goes (by controlling the missions with input from the players) so there will hopefully be less of the players "grasping around in the dark" trying to find a workable solution to the challenge.

Monday, March 12, 2012

Marvel Heroic Roleplaying: Just Good Fun

This past weekend I was at Madicon hosted at James Madison University's by the Science-Fiction/Fantasy Guild and I got to play several new games (Thunderstone), play in one that I've run a one-shot in (Warhammer Fantasy Role Play, 2nd Edition),  and run Marvel Heroic Roleplaying.

The last I ran Sunday morning with half my table hung over or recovering from a hard night partying. To make things easy I ran the first act of the scenario in the back of the book - for players I had Cyclops and Colossus; Daredevil and Spiderman; and Iron Man.

To summarize the review: It is a good solid game. It will not satisfy the Champions/M&M folks out there that want to tweak and finesse their characters, but that game is already written.