Thursday, May 30, 2013

Cultures In Review: Goblins, Hobgoblins, and Ogres

Handling classically "evil" races that have generally existed to be slaughtered by valiant PCs is always difficult. However, as I'm trying to make them viable PC races and cultures, which means that they can't just be classically evil and malevolent marauding bands of miscreants (yes, occasionally I write simply to amuse myself).

However, I do want them to fulfill their more traditional roles, which leaves me with having them been cast-out, exiled, and without a homeland, they are functionally refugees, filling in the gaps of other nations, living in ghettos and their own small clusters.

The fallen of Krenn wandering the Empire and surrounding nations, some looking to find a new homeland, others looking to just survive. While they all share similar personality traits being of the same culture, they are expressed differently.

Hobgoblins

Behaviors (5)

  • Every year we remember what we have lost with those closest to us, Krenn and non-Krenn alike.
  • We celebrate the victories that our people have wrought in these dark times.
  • All debts and charities shall be remembered and repaid in kind.
  • We are the Chosen to leads the Kren into the brighter future.
  • [Player Chosen]
Archetypes (3)


  • Mercenary Captain
  • Destitute entrepreneur
  • Political Mover and Shaker

Johari Traits (10)

  • Able
  • Assertive
  • Clever
  • Energetic
  • Observant
  • Organized
  • Proud
  • Sensible
  • [Player Chosen]
  • [Player Chosen]
Goblins


Behaviors (5)

  • Every year we remember what we have lost with those closest to us, Krenn and non-Krenn alike.
  • We celebrate the victories that our people have wrought in these dark times.
  • A Pyrrhic victory is no victory at all, survival of the Krenn is the only true moral truth.
  • We must live in the world that is, not what could be, or what was.
  • [Player Chosen]
Archetypes (3)


  • Shadowstalker
  • Priest of the Old Gods
  • Craven Lickspittle 

Johari Traits (10)

  • Accepting
  • Adaptable
  • Clever
  • Observant
  • Patient
  • Quiet
  • Searching
  • Sensible
  • [Player Chosen]
  • [Player Chosen]

Ogres


Behaviors (5)

  • Every year we remember what we have lost with those closest to us, Krenn and non-Krenn alike.
  • We celebrate the victories that our people have wrought in these dark times.
  • If we sacrifice what we were, what will we become?
  • Not confronting problems allows them to fester, and infect the community.
  • [Player Chosen]
Archetypes (3)


  • Linebreaker
  • Neighborhood Mother
  • Mason

Johari Traits (10)

  • Bold
  • Clever
  • Dependable
  • Energetic
  • Giving
  • Patient
  • Powerful
  • Sensible
  • [Player Chosen]
  • [Player Chosen]
Okay this I think is a workable solution for the goblin races of the Krenn. I'll probably sketch out history later at some point, but really, the point of this is for my players to go "Ooo, I want to play this, what do I need to do?" and not hand them 10 pages of notes regarding the history and interactions.

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