I've set up the following using Quinn's gameable culture idea, doing about 80% of the outlining, while leaving some space for the players, when I finally do run this game, to add flavor of their own to the cultures.
Thaleans, or the northern dwarves:
Behaviors (5)
- Maintain the Old Ways in the face of a changing world.
- Understand that personal relationships and favors are how the world truly works, no matter what the laws say on paper.
- Act in ways to maintain the dignity of the clan.
- Honor those who came before and lifted us to where we are today and lift those who follow us.
- [Player Chosen]
Archetypes (3)
- Soldier of the Line
- Apprentice Ritualist
- Traveling Merchant
Johari Traits (10)
- Spiritual
- Dignified
- Persistent
- Humble
- Helpful
- Insightful
- Caring
- Clever
- [Player Chosen]
- [Player Chosen]
Garnessians, or the southern dwarves,
Behaviors (5)
- Set aside personal need in order to follow the law.
- Know that how an object looks is of equal weight to how it performs.
- Prepare for the unexpected, else to invite misfortune into one's home.
- Worship the gods on their day, but no other.
- [Player Chosen]
Archetypes (3)
- Noble Guardian
- Manipulative Courtier
- Failed Craftsman
Johari Traits (10)
- Adaptable
- Able
- Energetic
- Observant
- Sensible
- Precise
- Assertive
- Proud
- [Player Chosen]
- [Player Chosen]
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