Showing posts with label Mile High Ways. Show all posts
Showing posts with label Mile High Ways. Show all posts

Monday, March 11, 2013

Closing Out A Game

I hate ending games improperly. I love my multi-year sagas that end with some form of closure. Unfortunately, my Dresden Files game isn't going to get one of those endings.

I realized after running Exalted and then trying to run a game of Reign that I needed to swap genres. I needed to tell different stories to cleanse the palate and recharge my creative juices.

But this time it would be different, right? I ended my Changeling game just before the birth of my daughter, and then took about six months off. That should have been enough to let me go whole hog into my Dresden Files game.

Should have. Would have. Could have. Wasn't.

So today, I sent an email to my players confessing that I'd hit burn out and that after the current arc, I was going to take a break. And of the four, one had to drop shortly to up her athletic training, and another had the opinion of "if it isn't fun, why do it?"

Because it is fun, I just wasn't inspired. I had NEAT ideas on what to do next, but I couldn't find the motivation to move from the opening sequence to the neat imagery I saw as key points (subject to change to player intervention).

So what's next? A short break, maybe some board game ideas, then something different. Right now the lead contenders are Marvel Heroic Roleplaying or 13th Age for some good casual fun. Only War is definitely an appealing thought, but I'm not sure I could get the right folks for what I'd want to do for it.

But first? A break from running, or thinking about running games for a bit.

Friday, April 6, 2012

Mile High Ways: Wounded and Limping Along

So my Dresden Files game is teetering and tottering to ending. The vagaries of being adults with jobs, families, and life events happening just got to be too much; making it no one's fault. This stuff just happens. We're still discussing what to do, whether to try and add 1-2 new players and figure out how to integrate them (do we just slot them in, do we redo some city creation) or do we just call it a good show and end it here and maybe try something different in time? Still not sure.

However, I wanted to put some lessons learned so far from  running the game:

Friday, March 23, 2012

One Arc Ends, Another Begins

Last Sunday, we had our make-up game due to Madicon disrupting our schedule. It was the end of the Apocrypha arc and it ended less than enthusiastically; the bad guy got away (with the mysterious tome in ancient Greek), the book of prophecy is still loose; however, the Warden has woken from his lazy slumber and set a ward on the city of Denver to alert him if the Breaker of the First Law works his magic.

This arc suffered a number of problems - some external due to scheduling and personalities starting to mesh at the table with almost all new players, and then learning the system and working within it is making things difficult. I'm having trouble finding good compels for the players to take that make sense within the context of the game - and it takes the fate point back and forthing to really make the system sing, instead I have a bunch of 1 or 2 refresh characters that don't have enough points to do anything truly extraordinaire when the dice come up against them - they are dependent entirely on their abilities, and those are being drastically affected by the dice rolls.

Oh and the characters themselves, I tried to sketch out a fairly straightforward job, but it did involve a lot of rapport and investigation rolls with no real strengths within the party. I have to scan the characters sheets but the party is strong in Discipline, Weapons, and Conviction - not a whole lot to hang an arc off of.

Also, thaumaturgy, I have a high Lore Wizard and the Swiss army knife of thaumaturgy is making certain challenges not so challenging, or even particularly interesting to do for the low level rituals, and admittedly I can make it more interesting by putting a time crunch on things; however, there's only so many times I can go back to that well.

So with a minor advancement between them and some down time. We started the next arc which I'm aiming to be a major storyline called Battlefields.

One less character as the player behind Rufus had to tap out due to life concerns getting in the way of regular play. Focusing in on the Five Points, a rougher part of Denver, gunfire and skirmishes between the three Red Court controlled gangs are flaring hot and knocking over the status quo. Kimiko, the Bearer of the Sword of the Cross, is stuck in the middle as one of her orphans that she shelters takes a bullet to the thigh. Things go bad to worse quickly as grenades (that are duds) and automatic weapons quickly enter the picture as some of the gangs start hitting each others' headquarters. So we have a three way free for all going off with each gang saying the other gang started it, and worse, the Red Court leadership is being called into town.

The blood is going to run in the streets.

If that wasn't enough, a half-demon has caught a plague and is hiding out in the Lakeshore Amusement park where Mrs. Jenkins runs effectively a boarding house for monsters. However, Georgie, the half demon, doesn't really recall what happened to him as he was walking his prey to a hunting ground and he got hit by men streaming out of a white cargo van and doesn't recall much after that. What's scary to the Werebear Paramedic is that while Georgie has all of the external symptoms of the plague, he has not of the internal causes. Calling in the friendly mage, Debra, the two are stumped for answers at the moment.

So if the first arc was talking/investigation focused, this one will be a lot more intrigue, combat, and research oriented. The next session is this Sunday so we'll see what happens.

Tuesday, February 28, 2012

DFRPG: Closing of the First [Small] Arc: Apocrypha

Has it really been a month? Work stress has eaten me alive. Thankfully, I start my new job on the 5th of March so hopefully it'll get better.

Gaming is happening though. Managed to get a second session of Dresden Files in, which was decent, not great but decent. Dealing with a new system and a new group so I'm not terribly shocked that things are moving slowly. 

Friday, December 9, 2011

Mile High Ways: Campaign Kick Off

Last Saturday, I gather some people around the table for the kick off of a Dresden Files game. Now Dresden Files is a game that I've wanted to run (or play) since it was announced years ago, so I'm having trouble keeping the manic parts of my brain restrained and not trying to talk about everything.