I hate ending games improperly. I love my multi-year sagas that end with some form of closure. Unfortunately, my Dresden Files game isn't going to get one of those endings.
I realized after running Exalted and then trying to run a game of Reign that I needed to swap genres. I needed to tell different stories to cleanse the palate and recharge my creative juices.
But this time it would be different, right? I ended my Changeling game just before the birth of my daughter, and then took about six months off. That should have been enough to let me go whole hog into my Dresden Files game.
Should have. Would have. Could have. Wasn't.
So today, I sent an email to my players confessing that I'd hit burn out and that after the current arc, I was going to take a break. And of the four, one had to drop shortly to up her athletic training, and another had the opinion of "if it isn't fun, why do it?"
Because it is fun, I just wasn't inspired. I had NEAT ideas on what to do next, but I couldn't find the motivation to move from the opening sequence to the neat imagery I saw as key points (subject to change to player intervention).
So what's next? A short break, maybe some board game ideas, then something different. Right now the lead contenders are Marvel Heroic Roleplaying or 13th Age for some good casual fun. Only War is definitely an appealing thought, but I'm not sure I could get the right folks for what I'd want to do for it.
But first? A break from running, or thinking about running games for a bit.
Showing posts with label DFRPG. Show all posts
Showing posts with label DFRPG. Show all posts
Monday, March 11, 2013
Thursday, February 7, 2013
Choose Your Doom, Players
I've been playing around with the idea of players outlining scenario/campaigns for their PCs to survive - and letting them choose the amount of risk vs. reward they want to take on. I think my first serious introduction to it was John Wick's Wilderness of Mirrors, where as the players develop the mission from the GM's premise, they get the equivalent of plot points.
Now I wouldn't want to do this for every mission, but it would definitely clear up a concern I have about players not getting the spot light time they want, or feeling like they are getting challenged enough (or perhaps they just want a laid back, casual, run and gun scenario versus the nail biting, everything is at risk type of scenario).
What would it look like? It's is going to vary from game to game - my Dresden Files game is going to have different challenges than a D&D game. But some basics I would expect there to be a premise, challenges, and rewards. Using my Dresden game as a basis:
Premise: One line summary is happening. "A conclave of evil wizards is headed into Denver to summon the dark gods."
Challenges: There are three primary challenges:
Rewards: Significant Milestone, or Major with combination of another plot line, such as the New World Order pursuing one of the PCs.
For another system, I'd want to rate each challenge based on the number of obstacles and the difficulty of each obstacle. I probably could do it with this game, and granting each area a "Max" rating from +1 to +20 for the max skill of the opposition.
Now I wouldn't want to do this for every mission, but it would definitely clear up a concern I have about players not getting the spot light time they want, or feeling like they are getting challenged enough (or perhaps they just want a laid back, casual, run and gun scenario versus the nail biting, everything is at risk type of scenario).
What would it look like? It's is going to vary from game to game - my Dresden Files game is going to have different challenges than a D&D game. But some basics I would expect there to be a premise, challenges, and rewards. Using my Dresden game as a basis:
Premise: One line summary is happening. "A conclave of evil wizards is headed into Denver to summon the dark gods."
Challenges: There are three primary challenges:
- Determining who the wizards are;
- Determining how they are going to do it; and
- Stopping them from summoning the dark gods.
- Large number of Wizards, who have powerful lackeys.
- Other wizards are in town, who may be innocent of THIS plot.
- Happening at a collection of ley line points outside of town.
- Going to require a large sacrifice of energy, perhaps a local spirit, perhaps lots of people. It won't be subtle.
- Requires knowledge and understanding of the rites.
- Direct force at the ritual site with ensuing pyrotechnics of massive wizardry battle.
- Obtaining all resources before they get them, preventing them from summoning local spirit to sacrifice, rescuing kidnapped children.
Rewards: Significant Milestone, or Major with combination of another plot line, such as the New World Order pursuing one of the PCs.
For another system, I'd want to rate each challenge based on the number of obstacles and the difficulty of each obstacle. I probably could do it with this game, and granting each area a "Max" rating from +1 to +20 for the max skill of the opposition.
Wednesday, December 12, 2012
Mission Based Gaming Fantasies
I'm getting fidgety with my gaming. I keep having thoughts of running something more episodic in nature, versus the saga-esque nature of my Dresden Files game. Basically, run a campaign where there's a more defined beginning, middle, and end, versus the shifting boundaries of how my current game is settling where there's rarely an easily defined path to success.
And I'd like to change that for another game, not that I have the time to run one. A game where there was an assumption of competence and success. Plus, some of this is gamer ADHD where there are all these neat systems out there that I want to try out. For example:
- Cortex+: either Leverage or Marvel Super Heroes. The latter is probably better suited for what's in my head which is more "beer and pretzels" of getting a few friends together and gaming without needing to remember every detail of what happened last session.
- Night's Black Agents: The temptation here is because my games keep being about investigation, investigation, and more investigation, and Gumshoe is supposed to be about the investigation - it is designed around it, and this iteration has a more robust combat system to back it up. Probably wouldn't use the setting precisely as written, but there'd definitely be something of the Weird™ at play.
- Home Brew Mercenaries: Inspired by listening to some actual play podcasts of a Mass Effect game involving a mercenary company, while I don't want to play the same system (modified nWOD), but the idea of playing a game with a group that has a mercenary company to control and build up, as well as playing the individual mercenary, appeals to me
Friday, April 6, 2012
Mile High Ways: Wounded and Limping Along
So my Dresden Files game is teetering and tottering to ending. The vagaries of being adults with jobs, families, and life events happening just got to be too much; making it no one's fault. This stuff just happens. We're still discussing what to do, whether to try and add 1-2 new players and figure out how to integrate them (do we just slot them in, do we redo some city creation) or do we just call it a good show and end it here and maybe try something different in time? Still not sure.
However, I wanted to put some lessons learned so far from running the game:
However, I wanted to put some lessons learned so far from running the game:
Friday, March 23, 2012
One Arc Ends, Another Begins
Last Sunday, we had our make-up game due to Madicon disrupting our schedule. It was the end of the Apocrypha arc and it ended less than enthusiastically; the bad guy got away (with the mysterious tome in ancient Greek), the book of prophecy is still loose; however, the Warden has woken from his lazy slumber and set a ward on the city of Denver to alert him if the Breaker of the First Law works his magic.
This arc suffered a number of problems - some external due to scheduling and personalities starting to mesh at the table with almost all new players, and then learning the system and working within it is making things difficult. I'm having trouble finding good compels for the players to take that make sense within the context of the game - and it takes the fate point back and forthing to really make the system sing, instead I have a bunch of 1 or 2 refresh characters that don't have enough points to do anything truly extraordinaire when the dice come up against them - they are dependent entirely on their abilities, and those are being drastically affected by the dice rolls.
Oh and the characters themselves, I tried to sketch out a fairly straightforward job, but it did involve a lot of rapport and investigation rolls with no real strengths within the party. I have to scan the characters sheets but the party is strong in Discipline, Weapons, and Conviction - not a whole lot to hang an arc off of.
Also, thaumaturgy, I have a high Lore Wizard and the Swiss army knife of thaumaturgy is making certain challenges not so challenging, or even particularly interesting to do for the low level rituals, and admittedly I can make it more interesting by putting a time crunch on things; however, there's only so many times I can go back to that well.
So with a minor advancement between them and some down time. We started the next arc which I'm aiming to be a major storyline called Battlefields.
One less character as the player behind Rufus had to tap out due to life concerns getting in the way of regular play. Focusing in on the Five Points, a rougher part of Denver, gunfire and skirmishes between the three Red Court controlled gangs are flaring hot and knocking over the status quo. Kimiko, the Bearer of the Sword of the Cross, is stuck in the middle as one of her orphans that she shelters takes a bullet to the thigh. Things go bad to worse quickly as grenades (that are duds) and automatic weapons quickly enter the picture as some of the gangs start hitting each others' headquarters. So we have a three way free for all going off with each gang saying the other gang started it, and worse, the Red Court leadership is being called into town.
The blood is going to run in the streets.
If that wasn't enough, a half-demon has caught a plague and is hiding out in the Lakeshore Amusement park where Mrs. Jenkins runs effectively a boarding house for monsters. However, Georgie, the half demon, doesn't really recall what happened to him as he was walking his prey to a hunting ground and he got hit by men streaming out of a white cargo van and doesn't recall much after that. What's scary to the Werebear Paramedic is that while Georgie has all of the external symptoms of the plague, he has not of the internal causes. Calling in the friendly mage, Debra, the two are stumped for answers at the moment.
So if the first arc was talking/investigation focused, this one will be a lot more intrigue, combat, and research oriented. The next session is this Sunday so we'll see what happens.
This arc suffered a number of problems - some external due to scheduling and personalities starting to mesh at the table with almost all new players, and then learning the system and working within it is making things difficult. I'm having trouble finding good compels for the players to take that make sense within the context of the game - and it takes the fate point back and forthing to really make the system sing, instead I have a bunch of 1 or 2 refresh characters that don't have enough points to do anything truly extraordinaire when the dice come up against them - they are dependent entirely on their abilities, and those are being drastically affected by the dice rolls.
Oh and the characters themselves, I tried to sketch out a fairly straightforward job, but it did involve a lot of rapport and investigation rolls with no real strengths within the party. I have to scan the characters sheets but the party is strong in Discipline, Weapons, and Conviction - not a whole lot to hang an arc off of.
Also, thaumaturgy, I have a high Lore Wizard and the Swiss army knife of thaumaturgy is making certain challenges not so challenging, or even particularly interesting to do for the low level rituals, and admittedly I can make it more interesting by putting a time crunch on things; however, there's only so many times I can go back to that well.
So with a minor advancement between them and some down time. We started the next arc which I'm aiming to be a major storyline called Battlefields.
One less character as the player behind Rufus had to tap out due to life concerns getting in the way of regular play. Focusing in on the Five Points, a rougher part of Denver, gunfire and skirmishes between the three Red Court controlled gangs are flaring hot and knocking over the status quo. Kimiko, the Bearer of the Sword of the Cross, is stuck in the middle as one of her orphans that she shelters takes a bullet to the thigh. Things go bad to worse quickly as grenades (that are duds) and automatic weapons quickly enter the picture as some of the gangs start hitting each others' headquarters. So we have a three way free for all going off with each gang saying the other gang started it, and worse, the Red Court leadership is being called into town.
The blood is going to run in the streets.
If that wasn't enough, a half-demon has caught a plague and is hiding out in the Lakeshore Amusement park where Mrs. Jenkins runs effectively a boarding house for monsters. However, Georgie, the half demon, doesn't really recall what happened to him as he was walking his prey to a hunting ground and he got hit by men streaming out of a white cargo van and doesn't recall much after that. What's scary to the Werebear Paramedic is that while Georgie has all of the external symptoms of the plague, he has not of the internal causes. Calling in the friendly mage, Debra, the two are stumped for answers at the moment.
So if the first arc was talking/investigation focused, this one will be a lot more intrigue, combat, and research oriented. The next session is this Sunday so we'll see what happens.
Tuesday, February 28, 2012
DFRPG: Closing of the First [Small] Arc: Apocrypha
Has it really been a month? Work stress has eaten me alive. Thankfully, I start my new job on the 5th of March so hopefully it'll get better.
Gaming is happening though. Managed to get a second session of Dresden Files in, which was decent, not great but decent. Dealing with a new system and a new group so I'm not terribly shocked that things are moving slowly.
Friday, December 9, 2011
Mile High Ways: Campaign Kick Off
Last Saturday, I gather some people around the table for the kick off of a Dresden Files game. Now Dresden Files is a game that I've wanted to run (or play) since it was announced years ago, so I'm having trouble keeping the manic parts of my brain restrained and not trying to talk about everything.
Monday, October 24, 2011
A Tale of Three Cities
So I've decided I am going to run a game of the Dresden Files, set in the Dresden Files world. Other than it being pre-Changes, I don't have a firm opinion of when it will be set in the continuity; other than to say that once the game starts continuity goes out the window. The rest is behind the break.
Tuesday, September 6, 2011
Gaming Again.
So this blog went into hibernation, mostly because I stopped gaming.
My Changeling game wrapped up in March, and while it ended fairly well (in the way of a satisfying ending), I didn't really have much to say about it.
My daughter was born in April. Exciting and very distracting.
About June/July I started getting itchy again. To the point where I was really tempted to run a game again, despite me feeling burnt out on running games, just to do it.
Luckily, I managed to badger one of my friends to run a game. After a few badly timed attempts, we have a Deadlands game off the ground, aptly described by one of my fellow players as "A fallen Southern belle, a journalist, a mysterious drifter, a priest." Which seems so very stereotypical and almost Whedon-esque. I'm playing the drifter in that little future fiasco.
Similarly, some networking I did earlier in the year is paying off, and I may get into a Dresden Files game. I'm excited by that because, on paper, Fate should be what I'm looking for in a system - joint world and integrated character creation; exception based rules system that minimizing player overhead, and a conflict resolution system that works for many different styles recently.
Finally, I did a one shot of Eclipse Phase at Labyrinth Games and Puzzles this past Sunday. I have enough material for a couple other posts - either later today or later this week, but I wanted to take a moment to state that the store is pretty awesome - not tailored to me, but that'll probably be its saving grace, my interests are too narrow/too specialized to be common enough to support a business model.
So I'm gaming again. Probably the past four months is the longest I've gone without gaming since I started gaming 16 years ago; and I missed it once I recovered from sleep deprivation.
My Changeling game wrapped up in March, and while it ended fairly well (in the way of a satisfying ending), I didn't really have much to say about it.
My daughter was born in April. Exciting and very distracting.
About June/July I started getting itchy again. To the point where I was really tempted to run a game again, despite me feeling burnt out on running games, just to do it.
Luckily, I managed to badger one of my friends to run a game. After a few badly timed attempts, we have a Deadlands game off the ground, aptly described by one of my fellow players as "A fallen Southern belle, a journalist, a mysterious drifter, a priest." Which seems so very stereotypical and almost Whedon-esque. I'm playing the drifter in that little future fiasco.
Similarly, some networking I did earlier in the year is paying off, and I may get into a Dresden Files game. I'm excited by that because, on paper, Fate should be what I'm looking for in a system - joint world and integrated character creation; exception based rules system that minimizing player overhead, and a conflict resolution system that works for many different styles recently.
Finally, I did a one shot of Eclipse Phase at Labyrinth Games and Puzzles this past Sunday. I have enough material for a couple other posts - either later today or later this week, but I wanted to take a moment to state that the store is pretty awesome - not tailored to me, but that'll probably be its saving grace, my interests are too narrow/too specialized to be common enough to support a business model.
So I'm gaming again. Probably the past four months is the longest I've gone without gaming since I started gaming 16 years ago; and I missed it once I recovered from sleep deprivation.
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