I've set up the following using Quinn's gameable culture idea, doing about 80% of the outlining, while leaving some space for the players, when I finally do run this game, to add flavor of their own to the cultures.
Thaleans, or the northern dwarves:
Behaviors (5)
- Maintain the Old Ways in the face of a changing world.
 - Understand that personal relationships and favors are how the world truly works, no matter what the laws say on paper.
 - Act in ways to maintain the dignity of the clan.
 - Honor those who came before and lifted us to where we are today and lift those who follow us.
 - [Player Chosen]
 
Archetypes (3)
- Soldier of the Line
 - Apprentice Ritualist
 - Traveling Merchant
 
Johari Traits (10)
- Spiritual
 - Dignified
 - Persistent
 - Humble
 - Helpful
 - Insightful
 - Caring
 - Clever
 - [Player Chosen]
 - [Player Chosen]
 
Garnessians, or the southern dwarves,
Behaviors (5)
- Set aside personal need in order to follow the law.
 - Know that how an object looks is of equal weight to how it performs.
 - Prepare for the unexpected, else to invite misfortune into one's home.
 - Worship the gods on their day, but no other.
 - [Player Chosen]
 
Archetypes (3)
- Noble Guardian
 - Manipulative Courtier
 - Failed Craftsman
 
Johari Traits (10)
- Adaptable
 - Able
 - Energetic
 - Observant
 - Sensible
 - Precise
 - Assertive
 - Proud
 - [Player Chosen]
 - [Player Chosen]
 
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