So Jacob "Jake" Jobson got himself a serious case of obliterated last night at game. Note to self: When charging maniacally at the bad guys while carrying six sticks of dynamite: 1) Ensure that they aren't 500+ yards away; and 2) make sure they can't throw fire at you.
The first problem lead directly to the second problem causing the primary problem - a rather large detonation.
Oops. And this kids is why you don't carry dynamite with you at all times.
So now I have to decide what to play next as the GM only managed to kill off three of the six characters (we lost the Bless'd, the Huckster, and the butcher). Jake's tale was one of seeking redemption with a touch of vengeance thrown in.
I'm pondering a few different options.
Rex Morgan, Monster Hunter At Large. Possibly a veteran of the civil war and definitely a veteran of the Weird West, he's a two-fisted gunslinger with a lot of knowledge of what goes "bump" in the night. Cool under fire, he hunts down and takes trophies of his kills.
Ishikawa Masayuki, Humble Shinto Priest. A long way from home, he's seeking something in this foreign land. He speaks softly and carries a large stick as he passes through the crowds.
Alan Blackhart, Noble Church Knight. Dedicated to his church he's been sent from the mainland to this rough and tumble country at the Church's command. Fights the Church's enemies with holy steel and a stout heart.
Gregory Beck, Inventive Engineer. A veteran of the civil war, he served in both the artillery divisions and in at least one inadvertent instance crewing a Gatling gun. However, he's a long way from those days serving as a railroad/civil engineering blowing holes in mountains and other feats of intellectual daring do.
The first two characters have most of my love. Rex might be a lot of fun to play - but I have issues playing - how to I put it - vivacious, fun loving characters. Especially in horror games. Oddly enough, once you've seen a vampire create a doll out of random human parts and a broom handle, the idea that one could go laughing and cheering into the next battle just lacks verisimilitude in my head.
The other thing that hurts is that with the loss of the Father, we've lost our downtime healing, which means, with the change that you draw chips at the beginning of every arc and not every session, getting wounded is easy and heals real slow.